@lands.io/mod-sdk / ModStateChanges
Interface: ModStateChanges¶
Structure for dirty changes to be synced. Used internally by the engine for state synchronization.
Table of contents¶
Properties¶
Properties¶
data¶
• Optional data: Record\<string, unknown>
playerColors¶
• Optional playerColors: Record\<string, { border: string ; fill: string }>
playerSkinGridColors¶
• Optional playerSkinGridColors: Record\<string, { color: "blue" | "red" }>
Source Code¶
View full implementation
/**
* Structure for dirty changes to be synced.
* Used internally by the engine for state synchronization.
*/
export interface ModStateChanges {
data?: Record<string, unknown>;
playerColors?: Record<string, { fill: string; border: string }>;
playerSkinGridColors?: Record<string, { color: 'blue' | 'red' }>;
}