@lands.io/mod-sdk / FakeHumanAttackActionHooks
Interface: FakeHumanAttackActionHooks¶
Hooks for customizing FakeHumanAttackAction behavior.
Table of contents¶
Properties¶
Properties¶
chooseNeutralTarget¶
• Optional chooseNeutralTarget: (ctx: ActionContext, target: null | AttackTarget) => null | AttackTarget
Hook for chooseNeutralTarget - receives context and base target
Type declaration¶
▸ (ctx, target): null | AttackTarget
Parameters¶
| Name | Type |
|---|---|
ctx |
ActionContext |
target |
null | AttackTarget |
Returns¶
null | AttackTarget
chooseTarget¶
• Optional chooseTarget: (ctx: ActionContext, target: null | AttackTarget) => null | AttackTarget
Hook for chooseTarget - receives context and base target
Type declaration¶
▸ (ctx, target): null | AttackTarget
Parameters¶
| Name | Type |
|---|---|
ctx |
ActionContext |
target |
null | AttackTarget |
Returns¶
null | AttackTarget
getTroops¶
• Optional getTroops: (ctx: ActionContext, troops: number) => number
Hook for getTroops - receives context and base troop count
Type declaration¶
▸ (ctx, troops): number
Parameters¶
| Name | Type |
|---|---|
ctx |
ActionContext |
troops |
number |
Returns¶
number
shouldAttackPlayer¶
• Optional shouldAttackPlayer: (ctx: ActionContext, target: Player, should: boolean) => boolean
Hook for shouldAttackPlayer - receives context, target player, and base decision
Type declaration¶
▸ (ctx, target, should): boolean
Parameters¶
| Name | Type |
|---|---|
ctx |
ActionContext |
target |
Player |
should |
boolean |
Returns¶
boolean
shouldDiscourageAttack¶
• Optional shouldDiscourageAttack: (ctx: ActionContext, target: Player, discourage: boolean) => boolean
Hook for shouldDiscourageAttack - receives context, target player, and base decision
Type declaration¶
▸ (ctx, target, discourage): boolean
Parameters¶
| Name | Type |
|---|---|
ctx |
ActionContext |
target |
Player |
discourage |
boolean |
Returns¶
boolean
Source Code¶
View full implementation
/**
* Hooks for customizing FakeHumanAttackAction behavior.
*/
export interface FakeHumanAttackActionHooks {
/** Hook for chooseTarget - receives context and base target */
chooseTarget?: (
ctx: ActionContext,
target: AttackTarget | null
) => AttackTarget | null;
/** Hook for chooseNeutralTarget - receives context and base target */
chooseNeutralTarget?: (
ctx: ActionContext,
target: AttackTarget | null
) => AttackTarget | null;
/** Hook for shouldAttackPlayer - receives context, target player, and base decision */
shouldAttackPlayer?: (
ctx: ActionContext,
target: Player,
should: boolean
) => boolean;
/** Hook for shouldDiscourageAttack - receives context, target player, and base decision */
shouldDiscourageAttack?: (
ctx: ActionContext,
target: Player,
discourage: boolean
) => boolean;
/** Hook for getTroops - receives context and base troop count */
getTroops?: (ctx: ActionContext, troops: number) => number;
}