@lands.io/mod-sdk / Config
Interface: Config¶
Game configuration interface. Mods implement PartialConfig to customize game mechanics. For lifecycle hooks, use the Mod class instead.
Implemented by¶
Table of contents¶
Methods¶
- attackAmount
- attackTilesPerTick
- bots
- fakeHumans
- gameConfig
- goldAdditionRate
- infiniteGold
- infiniteTroops
- maxPopulation
- numBots
- numSpawnPhaseTurns
- percentageTilesOwnedToWin
- populationIncreaseRate
- spawnImmunityDuration
- startManpower
- troopAdjustmentRate
- unitInfo
Methods¶
attackAmount¶
▸ attackAmount(attacker, defender): number
Parameters¶
| Name | Type |
|---|---|
attacker |
Player |
defender |
Player | TerraNullius |
Returns¶
number
attackTilesPerTick¶
▸ attackTilesPerTick(attackTroops, attacker, defender, numAdjacentTilesWithEnemy): number
Parameters¶
| Name | Type |
|---|---|
attackTroops |
number |
attacker |
Player |
defender |
Player | TerraNullius |
numAdjacentTilesWithEnemy |
number |
Returns¶
number
bots¶
▸ bots(): number
Returns¶
number
fakeHumans¶
▸ fakeHumans(): number
Returns¶
number
gameConfig¶
▸ gameConfig(): GameConfig
Returns¶
goldAdditionRate¶
▸ goldAdditionRate(player): number
Parameters¶
| Name | Type |
|---|---|
player |
Player |
Returns¶
number
infiniteGold¶
▸ infiniteGold(): boolean
Returns¶
boolean
infiniteTroops¶
▸ infiniteTroops(): boolean
Returns¶
boolean
maxPopulation¶
▸ maxPopulation(player): number
Parameters¶
| Name | Type |
|---|---|
player |
Player |
Returns¶
number
numBots¶
▸ numBots(): number
Returns¶
number
numSpawnPhaseTurns¶
▸ numSpawnPhaseTurns(): number
Number of spawn-phase turns before regular gameplay starts. Set to 0 to skip extra spawn-phase turns.
Returns¶
number
percentageTilesOwnedToWin¶
▸ percentageTilesOwnedToWin(): number
Returns¶
number
populationIncreaseRate¶
▸ populationIncreaseRate(player): number
Parameters¶
| Name | Type |
|---|---|
player |
Player |
Returns¶
number
spawnImmunityDuration¶
▸ spawnImmunityDuration(): number
Returns¶
number
startManpower¶
▸ startManpower(player): number
Parameters¶
| Name | Type |
|---|---|
player |
Player |
Returns¶
number
troopAdjustmentRate¶
▸ troopAdjustmentRate(player): number
Parameters¶
| Name | Type |
|---|---|
player |
Player |
Returns¶
number
unitInfo¶
▸ unitInfo(type): UnitInfo
Parameters¶
| Name | Type |
|---|---|
type |
UnitType |
Returns¶
Source Code¶
View full implementation
/**
* Game configuration interface.
* Mods implement PartialConfig to customize game mechanics.
* For lifecycle hooks, use the Mod class instead.
*/
export interface Config {
gameConfig(): GameConfig;
// Game settings
/**
* Number of spawn-phase turns before regular gameplay starts.
* Set to 0 to skip extra spawn-phase turns.
*/
numSpawnPhaseTurns(): number;
spawnImmunityDuration(): Tick;
percentageTilesOwnedToWin(): number;
numBots(): number;
bots(): number;
fakeHumans(): number;
infiniteGold(): boolean;
infiniteTroops(): boolean;
// Player settings
startManpower(player: Player): number;
maxPopulation(player: Player): number;
populationIncreaseRate(player: Player): number;
goldAdditionRate(player: Player): number;
troopAdjustmentRate(player: Player): number;
// Unit costs
unitInfo(type: UnitType): UnitInfo;
// Combat
attackAmount(attacker: Player, defender: Player | TerraNullius): number;
attackTilesPerTick(
attackTroops: number,
attacker: Player,
defender: Player | TerraNullius,
numAdjacentTilesWithEnemy: number,
): number;
}